PC Games 2015

There's been a much greater falling off of disk sales than anyone anticipated." A third attributed the end of growth in sales of the Commodore 64 to the console, and Trip Hawkins called Nintendo "the last hurrah of the 8-bit world". As 3D graphics libraries such as DirectX and OpenGL matured and knocked proprietary interfaces out of the market, these platforms gained greater acceptance in the market, particularly with their demonstrated benefits in games such as Unreal.[33] However, major changes to the Microsoft Windows operating system, by then the market leader, made many older DOS-based games unplayable on Windows NT, and later, Windows XP (without using an emulator, such as DOSbox). While many companies used the additional storage to release poor-quality shovelware collections of older software, or "enhanced" versions of existing ones,[28] new games such as Myst included many more assets for a richer game experience. The first generation of computer games were often text adventures or interactive fiction, in which the player communicated with the computer by entering commands through a keyboard. There were also several other companies that produced early first-person shooters, such as Arsys Software's Star Cruiser,[23] which featured fully 3D polygonal graphics in 1988,[24] and Accolade's Day of the Viper in 1989.

PC gaming currently tends strongly toward improvements in 3D graphics.. OXO, an adaptation of tic-tac-toe for the EDSAC, debuted in 1952. The CD-ROM had much larger storage capacity than floppies, helped reduce software piracy, and was less expensive to produce. Further improvements to game artwork and audio were made possible with the introduction of FM synthesis sound. These cards allowed IBM PC compatible computers to produce complex sounds using FM synthesis, where they had previously been limited to simple tones and beeps.

Yamaha began manufacturing FM synth boards for computers in the early-mid-1980s, and by 1985, the NEC and FM-7 computers had built-in FM sound.[11] The first PC sound cards, such as AdLib's Music Synthesizer Card, soon appeared in 1987. IBM, the world's largest computer company, introduced the IBM Personal Computer (PC) in 1981. 51% of IBM or compatible had 386 or faster CPUs.[19] By 1992 DOS games such as Links supported Super VGA graphics.[29] While leading Sega and Nintendo console systems kept their CPU speed at 3–7 MHz, the 486 PC processor ran much faster, allowing it to perform many more calculations per second. As 3D graphics libraries such as DirectX and OpenGL matured and knocked proprietary interfaces out of the market, these platforms gained greater acceptance in the market, particularly with their demonstrated benefits in games such as Unreal.[33] However, major changes to the Microsoft Windows operating system, by then the market leader, made many older DOS-based games unplayable on Windows NT, and later, Windows XP (without using an emulator, such as DOSbox). By 1989 Computer Gaming World reported that "the industry is moving toward heavy use of VGA graphics".[20] While some games were advertised with VGA support at the start of the year, they usually supported EGA graphics through VGA cards. A Koei executive claimed that "Nintendo's success has destroyed the [computer] software entertainment market". By 1989 Computer Gaming World reported that "the industry is moving toward heavy use of VGA graphics".[20] While some games were advertised with VGA support at the start of the year, they usually supported EGA graphics through VGA cards. By the late 1970s to early 1980s, games were developed and distributed through hobbyist groups and gaming magazines, such as Creative Computing and later Computer Gaming World. Tomb Raider in 1996 was one of the first 3D third-person shooter games and was praised for its revolutionary graphics. Players found modifying CONFIG.SYS and AUTOEXEC.BAT files for memory management cumbersome and confusing, and each game needed a different configuration.